Building production systems end-to-end

Technical Founder.
Hands-on CTO.
Systems Architect.

I design, build, secure and operate complex software systems — from MMORPG game servers and cross-platform clients to data platforms, infrastructure, security tooling and the engineering teams behind them.

Programming since 1998 · Commercial software since 2007 · Founder of KO1 since 2011

CORE Architecture Own the whole system
01Client
02Network
03Security
04Backend
05Data
06Infra
07Ops
08Team
1998Started programming
2007Commercial engineering
2011Founded KnightOnline1
100+Commercial software projects
16People in the GameSuDo ecosystem

About

I do not stop at the architecture diagram.

I am a hands-on Technical Founder, CTO and Principal Software & Systems Architect. My programming journey started in 1998, and I have been building commercial software and infrastructure since 2007.

I founded PvPKnight in 2007 and KnightOnline1 (KO1) in 2011. What began as a parallel engineering venture became my full-time focus in 2019 and later formed a major technical foundation for GameSuDo.

Today I lead a 16-person organization while remaining deeply involved in critical architecture and engineering. I personally designed and built roughly 90% of the core technical foundation, and I trained the engineers who now extend that ecosystem.

My strongest capability is not a specific language or framework. It is the ability to understand a difficult problem end-to-end, build the critical parts, put the system into production, secure and operate it, then build a team capable of taking it further.

Technical range

Deep enough to go low-level.
Broad enough to own production.

Architecture → implementation → data → network → security → infrastructure → operations → people.

01

Software & Systems Architecture

Distributed systems, backend architecture, APIs, real-time services and end-to-end system design.

  • Software Architecture
  • Distributed Systems
  • Backend Engineering
02

MMORPG & Real-Time Systems

Production game servers, clients, persistence, gameplay services, protocols and live operations.

  • C++ / C / Lua
  • C# / Unity
  • Real-Time Networking
03

Cybersecurity & Anti-Cheat

Client integrity, application security, network protection, anti-abuse and custom Layer-7 defenses.

  • Application Security
  • Network Security
  • Windows Internals
04

Data & Performance

Database architecture, SQL engineering, performance optimization, analytics and high-volume operational data.

  • Microsoft SQL Server
  • T-SQL
  • Data Architecture
05

Infrastructure & Operations

Windows/Linux fleets, virtualization, hosting, networking, e-mail infrastructure, deployment and production continuity.

  • Windows & Linux
  • Virtualization
  • Production Operations
06

Enterprise & Automation

ERP, MRP, CRM, B2B, e-commerce, workforce systems, integrations and internal business automation.

  • .NET / VB.NET
  • PHP / Web
  • Systems Integration
07

Cross-Platform Engineering

Windows, Android and iOS client systems with native integrations, compatibility layers and shader pipelines.

  • Unity / C#
  • C / C++
  • HLSL / GLSL / ShaderLab
08

Engineering Leadership

Technical recruitment, onboarding, mentoring, training and building engineering capability from the ground up.

  • Technical Leadership
  • Mentoring
  • Team Development

Selected work

Systems with real users, real infrastructure and real consequences.

The projects below represent the breadth of my engineering ownership rather than a list of every application I have built.

02Since 2007

PvPKnight

Anti-Cheat, Security & MMORPG Infrastructure

My first commercial software and online infrastructure venture, spanning game technologies, anti-cheat, client/server security, managed infrastructure, virtualization, networking and production operations.

Visit PvPKnight
03Cross-platform

Modern MMORPG Client

Windows · Android · iOS

A modern client architecture combining Unity/C#, native C/C++ integrations, shaders, networking and compatibility layers for an existing production MMORPG server ecosystem.

04Security

Layer-7 Firewall

Application & Network Security

Custom traffic analysis, filtering, abuse mitigation and application-layer protection tooling built for internet-facing production game infrastructure.

05Internal platform

LetsWork

Workforce Operations & Productivity Analytics

An internal GameSuDo platform for workforce operations, productivity analytics, employee management and management visibility across distributed work.

06C++ / C / Lua

MMORPG Game Server Architecture

Real-Time Backend Systems

Production game-server development and modernization covering gameplay, networking, sessions, persistence, events, automation, database integration and operational tools.

07Enterprise

ERP & MRP Systems

Manufacturing & Business Operations

Commercial ERP/MRP, warehouse, distribution, reporting and analytics solutions built primarily with .NET, MSSQL and deep business-system integrations.

08Integration

Business Automation Portfolio

B2B · CRM · E-Commerce · Field Sales

Production business systems integrating desktop, web, mobile and database environments across multiple industries and ERP/accounting platforms.

Leadership

I help engineers improve their skills and build better software.

GameSuDo today operates as a 16-person ecosystem of full-time and part-time contributors. I lead technical recruitment, onboarding, training and mentorship alongside architecture and engineering.

Hands-onI remain directly involved in the hardest technical decisions and implementations.
TeacherEvery engineer in my team has been trained and mentored inside the technical system I established.
Company OwnerI treat software, security, infrastructure, operations and team capability as one connected engineering problem.

Career

My career has grown through building and delivering software.

  1. Started programming

    Began a long-term path into software, systems and infrastructure.

  2. Doğan Bilgisayar Sistemleri

    Founded my first IT business, combining systems, networking, technical services and software.

  3. Founded PvPKnight

    First commercial software and online infrastructure venture; also worked with hosting, virtualization and managed servers.

  4. Enterprise software engineering

    Built commercial ERP, MRP, CRM, B2B, e-commerce, field sales and database-heavy systems while continuing my own ventures.

  5. Founded KnightOnline1

    Started building the MMORPG ecosystem that would become my flagship long-running production platform.

  6. Full-time MMORPG focus

    KO1 and MMORPG engineering became my primary professional focus.

  7. Founder & CTO, GameSuDo

    Leading a 16-person engineering ecosystem while remaining hands-on across architecture, security, infrastructure and development.

Credentials

Formal education, backed by decades of production engineering.

2024
B.Sc. Computer Science

University of the People

2024
Undergraduate Certificate in Data Science

University of the People

2019
EF SET English Certificate — B2 Upper-Intermediate

EF SET · 59/100

Contact Me

Building something technically difficult?

If the problem spans architecture, security, infrastructure, real-time systems or engineering leadership, I am interested in conversations where depth matters.